SpaceCorp: Ventures is the first expansion for SpaceCorp, the game of exploring and developing the Solar System and beyond.
Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end. In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era.
Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI. But beware...four new competition HQ will match wits with the solitaire player, each with advanced attributes, tuned to each different player HQ. Ventures also includes some general enhancements (compatible with the base game) making the AI more difficult to beat.
Ventures offers players new ways to win by supporting alternate styles of play and multiple routes to success. A variety of unique abilities, new Contracts, and alternate scoring options means that no two games will play the same!
Contents: 14 Double-sided HQ Boards 1 Multi-player Rule Booklet 1 Solo Rule Booklet 1 Updated Solitaire Player Aid Card 3 New Action Cards 9 New Contract Cards 14 Scoring Cards 1 Additional Time Card
Ages: 14+ Players: 1-4 Game Length: 120-240 minutes
This is not a stand-alone game. A copy of SpaceCorp is required to play.
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