Manufacturer:
GMT Games
On the 21st of October 1805, in a light wind off the coast of Cape Trafalgar, Admiral Horatio Nelson turned his fleet to engage a combined Franco-Spanish force on its way to Naples to deposit 4,000 troops in support of Napoleon's forces in Italy. The British fleet, organized into two columns, drove forward under threatening skies toward the enemy and just before noon, Nelson raised the famous signal: "England expects that every man will do his duty." Less than an hour later the two colossal fleets engaged in one of the most famous naval battles in history. It would become Nelson's greatest victory and would ensure British naval supremacy for decades, but he would never again see an English port.
Flying Colors recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged.
This is not a strategic level game where one piece represents several ships.
Flying Colors includes 300 individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook.
Included within the game are 17 historical scenarios ranging from the Battle of Minorca (1756) during the Seven Years War to the Battle of the Capes during the American Revolution and on through the Battle of Trafalgar (1805) during the Napoleonic Wars. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and "what-if" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitaire play.
This Deluxe Third Printing brings you a greatly expanded treatment of this best-selling game of Age of Sail naval battles. Within the deep box, not only are the original classic scenarios and ships included, but we are also bundling in the well-regarded and sought-after Ship of the Line expansion. Additionally, we're including much of Mark Barker's article content (first published in C3i Magazine by RBM Studio), including updated Trafalgar and battles of the Seven Years War. We're also including all of the ships listed within those battles so that you should not have to treat one vessel as another. Finally, as an added incentive, we're including a half-dozen brand new scenarios, including Lagos (1759) and Cape Spartel (1782). All of this adds up to roughly four-dozen scenarios and six and a half countersheets...truly an encyclopedia of Age of Sail combat!
Contents:1 Flying Colors Playbook
‣ Incorporates Ship of the Line and new content
1 C3i Magazine Flying Colors Scenario Pack
4 Maps
7 Counter Sheets
1 Turn Track
11" x 17" PAC
8.5" x 11" PAC
Pad of Ship Status Sheets
1 Ten-sided Die
Ages: 14+
Players: 1-4
Game Length: 240 minutes