Manufacturer:
GMT Games
Empire of the Sun is Mark Herman's third card driven design since he introduced the system to the hobby in
We The People. It is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. It is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG. Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict.
As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. The player is faced with a wide set of clear strategic choices. The focus of
Empire of the Sun is on directing major offensive axes of advance. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units.
Combat is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The first tier is the resolution of air-naval combat, the second tier covers ground combat. The culmination of both tiers results in one side prevailing in battle.
The key variable in determining strategic victory is the level of U.S. political will. The Japanese win the game by forcing the U.S. into a negotiated peace, which was not achieved historically. The Japanese achieve this by knocking countries like India, China, and Australia out of the war, while inflicting massive casualties on the United States. The delivery of the A-bomb on its historical schedule is not a guarantee, often necessitating Operation Olympic and the invasion of Japan. It is often in its darkest hour that the Japanese find victory in
Empire of the Sun.
Contents:1 Mounted Map (22" x 34")
1 Unmounted Mini-Map (11" x 17")
1 Player Aid Card
2 Identical CRTs
1 Japanese Set Up Card
1 Allied Set Up Card
2 Eramus Bot Tri-folds
86 Japanese Cards
84 Allied Cards
1.5 Counter Sheets
2 d10 Dice
1 Rules Booklet
1 Solitaire Rules Booklet
Ages: 14+
Players: 1-2
Game Length: 360 minutes